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Blacksmith3d 7
Blacksmith3d 7




  1. #Blacksmith3d 7 full#
  2. #Blacksmith3d 7 software#

Sometimes it seems like the app wants to fight me tooth and nail to get any work done, and then there will be a period where things are working rather smoothly. Everything in between is in a Beta.It's easy to forget that sometimes. Andrew is always working to squash bugs and will double down on them prior to an official release (like 3.5 or 3.7).

blacksmith3d 7

#Blacksmith3d 7 software#

The downside to getting so many goodies and being able to have a good deal of input is that the software is usually in an Open Beta state and that in of itself invites varying degrees of frustration. ), and, once back in the studio of BlackSmith3D, the result is clean, virtually the same that on Photoshop, not just as 3D Coat where the result is blurred. This tool is perfect on BlackSmith3D because it allow the designer to work on every part of the complete model without load/save/load/save each part (for seams or creating highlight, shadows, etc. The projection texture from 3D Coat is 1920 x 1148 pixels. The projection texture from BlackSmith3D is 16240 x 9170 pixels (Any image was resized, i just copied/pasted the belly button's for avoid issue with the sizes of the image on the forum and remove nudity). Image 03 : It's the belly button taken from the projection of 3D Coat Image 02 : It's the belly button taken from the projection of BlackSmith3D with size set to 1000%

blacksmith3d 7

Image 01 : It's the belly button taken from the original texture I projected my entire model from 3D Coat and BlackSmith3D, it's the same model, the same texture (I just copied the belly button from the results to avoid image size issues, without resize the three parts) If the forum accept it, i can provide two projection files, one from 3DCoat and another from BlackSmith3D to let you compare the definition of the projection, you will be surprised of the difference ! To time, it's the only function that i like into BlackSmith3D, i would really like see it into 3DCoat, because is hardly to switch permanently between the two softwares, only for that, with this function added into 3DCoat, i will work without lost my time to switch every time, and this function will add alot of potential to 3DCoat for people like me which work very much with the painting studio. Let me give another example: I work on a model, composed of three 2048x2048 textures (head, upper and lower), in projection edition, with BlackSmith3D (in 1000%) i can work on the real high definition "screenshot", with 3DCoat, i'm limited to the resolution of my screen, and, whatever I change, the result get blurred once back in the studio, not as BlackSmith3D, where i have no loss, zero. Depending on your needs, Carrara may give you everything you would use in BS3D,But, many things are simply more efficient to do in a focused application like BS3D, and there are also features like projection painting that Carrara doesn't have.It's really possible, as i'm own of one licence for 3DCoat and one licence for BlackSmith3D, so I can easily compare the two software, 3DCoat is really the best, without any doubt, I purchased one licence of BlackSmith3D only for this function ! Yes, really ! IMHO, it's a pretty slick piece of software. You can also save a custom dialed character in DS, and import it into BS3D, and all of the morphs will be adjustable in BS3D (plus you can then add in your own).

#Blacksmith3d 7 full#

cheek define,nose wider, etc.), and either export all of them at full strength back to your original character as a single morph, export each morph individually, or export custom combinations of your morphs (at anywhere from 0-100% strength) for a character morph. You can build individual morphs in Blacksmith (i.e. The painting capabilities aren't on the same par feature wise as 3D Coat or zBrush, but the the painting in general, and the projection painting is really good for something in this price range.The morphing capabilities can be accomplished in Carrara, but the workflow for DAZ/Poser specific content is outstanding. The user interface is a bit different, but it is actually extremely efficient once you get used to it. The tutorials for RealityPaint which cover some things not covered in the BS3D videos) are here: For anyone interested, here are the other Blacksmith3D YouTube tutorials: Īlso, for a while, Blacksmith3D (BS3D) was called RealityPaint (was Blacksmith3D first, then changed to RealityPaint, then back to Blacksmith3D).






Blacksmith3d 7